Curse of the Everbleeding Wounds
6th-level necromancy (Cleric)
- Casting Time: 1 action
- Range: Touch
- Components: V, S, M (a small knife or razor blade)
- Duration: Concentration, up to 10 minutes
You infuse your target with necromantic energy that prevents the body from healing. The target must make a Wisdom saving throw. On a failed save it cannot regain hit points for the duration, and it takes 1 point of necrotic damage at the start of each of its turns until the spell ends.