Curse of the Everbleeding Wounds

6th-level necromancy (Cleric)


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S, M (a small knife or razor blade)
  • Duration: Concentration, up to 10 minutes

You infuse your target with necromantic energy that prevents the body from healing. The target must make a Wisdom saving throw. On a failed save it cannot regain hit points for the duration, and it takes 1 point of necrotic damage at the start of each of its turns until the spell ends.