Creeping Cold

2nd-level transmutation (Druid)


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S
  • Duration: 3 rounds

You point at a target within range, and begin to turn its body moisture into ice. The target makes a Constitution saving throw. If the creature fails, at the beginning of its next turn, the target takes cold damage equal to 1d6 + your spellcasting ability modifier. The creature takes cold damage at the beginning of its next two turns as well, equal to 2d6 + your spellcasting ability modifier at the beginning of its second turn after the spell is cast, and 3d6 + your spellcasting ability modifier at the beginning of its third.

If the creature succeeds on its saving throw, it still takes damage at the start of its next three turns, but the damage is halved.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the amount of cold damage taken at the start of each turn increases by 1d6 for each slot level above 2nd.