Consumptive Field

4th-level necromancy (Cleric,Warlock)


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute

You sweep your hands through the air, devouring the fleeting life force of those on the edge of death. As part of the action used to cast this spell, you can choose one creature within range that has half its hit point maximum or less and force it to make a Constitution saving throw. On a failed save, the creature takes 2d10 necrotic damage, and you have advantage on Strength ability checks and saving throws until the end of your next turn. In addition, you gain temporary hit points equal to the necrotic damage inflicted.

On a successful save, the creature takes half damage, and you don't gain advantage on Strength ability checks or saving throws, nor do you gain any temporary hit points.

Until the spell ends, once during each of your turns you can use your action to force another creature with half its hit point maximum or less to make the Constitution saving throw against the same effects. For the duration, you also know when any creature within range has been reduced to half its hit point maximum or less.