Cometfall

6th-level conjuration (Druid)


  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S
  • Duration: Instantaneous

When you cast this spell, a blazing comet plummets to the ground at a point you choose within range. Once the comet touches the ground it explodes with a thunderous roar. Each creature within 20 feet of the exploding comet must make a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning and 5d6 thunder damage, and is pushed 10 feet back and knocked prone. On a successful save, the creature takes half the damage and isn't pushed or knocked prone.

In addition, the comet's impact area is filled with rubble and is considered difficult terrain. The sound of the impact can be heard up to 1 mile away (or farther with a successful Wisdom (Perception) check as determined by your DM).

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the bludgeoning and thunder damage both increase by 1d6 for each slot level above 6th.