Comet Strike

5th-level conjuration (Cleric, Druid, Ranger, Sorcerer, Wizard)


  • Casting Time: 1 action
  • Range: 400 feet
  • Components: V, S, M (a tiny pebble)
  • Duration: Instantaneous

A 20-foot radius sphere of dirty ice plummets to the ground on a point you can see within range. Each creature in the area of impact must make a Strength saving throw. A creature which fails its save takes 4d8 bludgeoning damage and 4d6 cold damage and is knocked prone. On a successful save, a creature takes half as much damage and does not fall prone. Objects in the area are also damaged. The comet dissolves immediately after impact.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 5th.