Combustion
9th-level transmutation (Druid, Wizard)
- Casting Time: 1 action
- Range: Self (90 feet)
- Components: V, S
- Duration: Concentration, up to 1 minute
You become a locus for the primal force of combustion itself. Until the spell ends, the following effects occur within 90 feet of you and are not blocked by total cover:
- Objects in the area have vulnerability to fire damage.
- Flammable objects in the area that aren't being worn or carried are automatically on fire.
- Fire in the area cannot be doused, extinguished, or smothered and doesn't require air.
- Each creature that enters the area or starts its turn in it is lit ablaze.
- Metal objects in the area are heated. A creature in physical contact with a heated object takes 2d8 fire damage at the end of each of your turns, and it has disadvantage on attack rolls and ability checks while holding or wearing a heated object unless it is immune to fire damage.
- When another effect in the area rolls a 1 or a 2 on a damage die for fire damage, the die is rerolled and must use the new rolL even if the new roll is a 1 or 2.
When you cast the spelL you can choose any number of creatures and objects to be completely unaffected by the spell.