Cold Fire

1st-level transmutation (Cleric,Paladin)


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (a source of fire within range)
  • Duration: Concentration, up to 10 minutes, or instantaneous

Choose a fire within the spell's range that has a maximum area of a 20-foot cube. This fire is transformed into magical cold fire for the duration, with blue-tinged flames. The affected area deals 1d6 cold damage to any creature that starts its turn within the cube.

You can alternatively target a fire elemental or a creature that has vulnerability to cold damage. In this case, the spell's effect is instantaneous, and the target must make a Constitution saving throw. The target takes 2d10 cold damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell scales in two different ways. If you cast the spell to affect a fire, the volume increases by a 10-foot cube and the cold damage increases by 1d6 for each slot level above 1st. However, if you targeted a creature, the cold damage increases by 1d10 for each slot level above 1st.