Clutch of the Mire

2nd-level transmutation (Druid,Ranger,Warlock)


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and its speed is reduced by half until the end of your next turn. Whether or not the attack hits, your weapon strikes the ground, opening up a shallow bog which hinders movement. A 15-foot cube that includes the space occupied by the target of your attack becomes difficult terrain until the end of your next turn.

Whenever a creature ends its turn within difficult terrain created by this spell, it must make a Strength saving throw. Creatures wearing medium or heavy armor have disadvantage on this save. On a failure, until the end of the creature's next turn its speed is reduced by 10 feet and it cannot take reactions or bonus actions. On a success, the creature's speed is reduced by 10 feet until the end of its next turn, but it suffers no other effects.