Choking Hands

2nd-level necromancy (Warlock)


  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S, M (a handkerchief with a knot tied in its center)
  • Duration: Concentration, up to 1 minute

You conjure a pair of spectral hands that begin to choke a humanoid you can see within range. The hands remain attached to the victim for the duration. At the beginning of each of the target's turns, it must make a Constitution saving throw. On a failed save, the target takes 1d10 bludgeoning damage, and has disadvantage on attack rolls until the end of its next turn. On a successful save, the target is unaffected that round, but the hands remain attached.

For the duration, as a bonus action on each of your turns, you can force the target to make a new Constitution saving throw or suffer the bludgeoning damage and disadvantage on attack rolls until the end of its next turn. The spell ends if the creature dies or loses consciousness.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.