Chill Touch

Necromancy cantrip (Pale Master,Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous

You channel the chill of the grave toward one creature you try to touch. Make a melee spell attack against the target. On a hit, the target takes 1d10 necrotic damage, and it can’t regain Hit Points until the end of your next turn.

Cantrip Upgrade. This spell’s damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).