Caging Glaive

5th-level conjuration (Artificer,Cleric,Paladin,Warlock,Wizard)


  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 1 minute

Both your hands must be empty when you cast this spell, which causes an otherworldly polearm made of smoldering green iron to appear in your two free hands. This magic polearm lasts until the spell ends. It counts as a martial melee weapon with which you are proficient, and you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon. It deals 4d10 necrotic damage on hit and has the heavy, reach, and two-handed properties.

In addition, when you hit a creature with the polearm, the target's speed is reduced by half, you pull it 5 feet closer to you, and all melee attacks against the target are made with advantage until it starts its turn further than 5 feet away from you. If you drop the weapon, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the polearm to reappear in your hand.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases to 5d10.