Cacophonic Shield

5th-level evocation (Bard)


  • Casting Time: 1 action
  • Range: Self (10-foot radius)
  • Components: V, S
  • Duration: Concentration, up to 10 minutes

You emit a rhythmic droning sound that creates a 10-foot radius sonic barrier around you, and which moves with you. Creatures on either side of the barrier perceive it as a harmless buzzing sound. However, the barrier disrupts both magical and nonmagical missiles fired into or out of it, causing disadvantage on ranged attack rolls.

The barrier can also disrupt spells that deal thunder damage. A spellcaster attempting to cast a spell that deals thunder damage into the area must make an ability check for their spellcasting ability, against a DC equal to your spell save DC. On a successful check, the spell works normally, but it is dispelled on a failed check.

A creature that attempts to cross the barrier in either direction must make a Constitution saving throw. On a failed save, the creature is deafened for 1 minute and takes 4d6 thunder damage. The creature can attempt a new saving throw at the end of each of its turns, and on a success, it is no longer deafened. If the creature succeeded on its saving throw when it crossed the barrier, it takes half the thunder damage and isn't deafened. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

A creature that is forced to cross the barrier is not affected by the cacophonic shield for that movement.

A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th.