Burning Blood

4th-level necromancy (Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (a drop of blood and a pinch of saltpeter)
  • Duration: Concentration, up to 1 minute

You infect the blood of a creature within range with a toxic mixture of corrosive fluids. The target must make a Constitution saving throw. On failure, it takes 1d8 acid damage and 1d8 fire damage. Until the spell ends, the target can't take reactions, and it can only take move actions on its turn.

On a successful save, the target doesn't take any damage or suffer any ill effects that turn. However, for the spell's duration, the target must make a new Constitution saving throw at the start of each of its turns, or it takes the damage and suffers the spell's effects.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the amount of acid and fire damage increases by 1d8 for each slot level above 4th.