Blastbones

2nd-level necromancy (Pale Master,Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (bones)
  • Duration: Special

This spell must be cast on an exposed skeleton within range. It cannot be cast on the bones of a living creature if they are still a part of its body, but the spell can be cast on an undead skeleton. The targeted set of bones explodes, dealing 2d4 + 2 piercing damage to creatures within a 10-foot radius of it.

If you cast this spell on an undead skeleton, the skeleton must make a Wisdom saving throw. If the skeleton fails the save, it takes additional force damage equal to the amount of piercing damage the spell inflicts when the bones detonate.

When you cast this spell, you can choose whether to detonate the bones immediately or delay the blast for up to one hour. If you choose to delay the blast, then you can set certain conditions word that will cause the bones to explode.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the amount of piercing damage is increased by 1d4 + 1 for each slot level above 2nd. If you cast it using a spell slot of 4th level or higher, the maximum length of the optional delay increases to 4 hours. If the spell slot is 6th level or higher, it increases to 8 hours. If the slot is 8th level or higher, it increases to 24 hours.