Blade of Flickering Shadows

4th-level necromancy (Artificer,Paladin,Warlock,Wizard)


  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V, M (a melee weapon worth at least 1 sp)
  • Duration: Concentration, up to 1 minute

You temporarily become a creature of shadow, flickering in and out of a demiplane on the borders of the Shadowfell as your weapon ripples with dark magic. Until the spell ends, you have resistance to necrotic damage, and you inflict 3d4 additional necrotic damage whenever you hit a creature with a melee weapon attack.

For the duration, you roll a d20 at the end of each of your turns. On a roll of 11 or higher, you vanish from your current plane of existence and appear in a shadowy reflection of it, which lies somewhere on the planar boundary between your current location and the Shadowfell. (If you are already in the Shadowfell when you cast this spell, the spell fails and the casting is wasted.) At the start of you next turn, and when the spell ends if you are in the shadowy reflection, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near). You can dismiss this spell as an action.

While in the shadowy reflection, you can see and hear the plane you originated from, but everything is lightly obscured, and you can't see anything more than 30 feet away. You are not truly in the Shadowfell nor in your previous location during that time, but somewhere in between the planes. Whenever you are in the shadowy reflection, only other creatures with resistance or immunity to necrotic damage can see you or affect you, or be affected by you.