Blade of Black Wind

3rd-level necromancy (Artificer,Paladin,Ranger,Warlock,Wizard)


  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V, M (a melee weapon worth at least 1 sp)
  • Duration: Concentration, up to 1 minute

You assume a supernatural combat stance that channels terror through your weapon in the form of a howling wind. Until the spell ends, whenever you hit a creature with a melee weapon attack, it takes an additional 3d4 psychic damage and must make a Wisdom saving throw. On a failure, the next attack roll made against this target before the end of your next turn has advantage, and you can push the target up to 5 feet away from you.