Blackfire

8th-level necromancy (Sorcerer,Wizard)


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (a pinch of dust from an immolated vampire)
  • Duration: Concentration, up to 1 minute

You exhale black flame toward a creature of your choice within range. Make a ranged spell attack. On a hit, your target is engulfed in numbing black flame and becomes poisoned for the duration. Until the spell ends, the target must make a Constitution saving throw at the end of each of its turns. Each time it fails, it takes 1 level of exhaustion. If the target makes three successful Constitution saves, the fire goes out and the spell ends.

While the spell is still active, at the start of each of the target's turns, anyone within 5 feet of it must make a successful Dexterity saving throw. On a failure, it suffers the same effects as the target, becoming poisoned by engulfing blackfire.

Anyone killed by the blackfire spell is disintegrated (as if by the disintegrate spell). A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.