Beastlands Ferocity

1st-level enchantment (Bard,Druid,Ranger)


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 minute

This spell imbues a creature you touch with the ferocity of a wild beast. The next time the target takes damage that would reduce it to 0 hit points before the spell ends, it makes a Constitution saving throw. The DC equals 10 + the damage taken, unless it is less than 10 damage, in which case the saving throw succeeds automatically. On a success, the creature is reduced to 1 hit point instead, and the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the spell does not end the first time the target succeeds on the required saving throw. For a spell slot of 3rd or 4th level, the spell doesn't end until the second time the target succeeds on the save. If the spell slot is 5th or 6th level, the spell doesn't end until the third successful saving throw. If the slot is 7th or 8th level, it is the fourth successful save that ends the spell. For a 9th-level spell slot, the spell last for the full duration, no matter how many times the target succeeds on the saving throw.