Bastion of Words

3rd-level enchantment (Bard,Sorcerer)


  • Casting Time: 1 bonus action
  • Range: 30 feet
  • Components: V, S
  • Duration: 1 round

When tensions erupt into battle, you can exclaim a magically empowered warning that distracts your foes, giving you time to move somewhere safer. Roll 7d8 and add the results together, then make a Charisma (Deception) check and add your result to that total. The final total is how many hit points of creatures this spell can affect. Creatures within range of you that are hostile to you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that cannot see or hear you).

Starting with the creature that has the lowest current hit points, each creature affected by this spell is incapacitated and restrained until the end of the current turn. At the beginning of your next turn, each affected creature becomes incapacitated and restrained again until the end of that turn, at which point the spell ends.

Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected. If you attack one or more affected creatures, harm one or more of them with a spell, or force one or more of them to make a saving throw, this spell's effects end immediately. Undead, constructs, and creatures immune to being charmed aren't affected by this spell.