Attractive Singularity

6th-level evocation (Sorcerer, Wizard)


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (a lead ball bearing)
  • Duration: Concentration, up to 1 minute

A dark streak flashes from your pointed finger, ending in the appearance of a tiny, intangible, pitch-black orb at a space of your choice you can see. Gravitational forces suddenly pull on every creature and object within 30 feet of the orb, pulling them towards the orb. Every creature in the affected area weighing less than 500 lb. must succeed on a Strength saving throw, or be pulled 15 feet towards the orb, and every time it starts a turn within the affected area must succeed on a Strength saving throw or be pulled 5 feet towards the orb. A creature attempting to move away from the orb must succeed on a DC 15 Strength check every time it tries to move 5 feet away from the orb.

Unattended, unsecured objects weighing less than 500 lb. will immediately fly towards the orb (creatures in the way might have to make a Dexterity saving throw to avoid taking improvised damage from flying objects). Heavier objects may move according to the DM’s discretion. [Suggested damage: 2d6 bludgeoning, piercing, or slashing damage from Medium and smaller objects, 4d6 from Large objects, 6d6 from Huge objects, 8d6 from Gargantuan objects]