Ash Cloud

2nd-level conjuration (Cleric, Druid, Ranger, Sorcerer, Wizard)


  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S, M (a pinch of soot)
  • Duration: Concentration, up to 1 minute

You create a 20-foot-radius sphere of swirling smoke, soot, ash, and embers. The cloud spreads around corners, and its area is lightly obscured. The cloud lingers in the area for the duration.

A creature which enters the cloud for the first time on a turn or starts its turn there must make a Constitution saving throw or be affected by the spell. An affected creature's eyes water and sting from the hot embers, giving it disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight. Whenever an affected creature ends its turn outside the cloud, that creature can repeat the saving throw, ending the effect on itself on a success.

A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, an affected creature is also blinded.