Ammar's Waterspout

Conjuration cantrip (Artificer, Druid, Sorcerer, Warlock, Wizard)


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: 1 round

You conjure a stream of pressurized magical water that sprays toward your target. One creature you can see within range must make a Strength saving throw. On a failure, the target takes 1d6 bludgeoning damage and if it is Large or smaller, you push it 10 feet away from you.

This spell conjures 4 gallons of stale water for each die of damage rolled. This water cannot sustain life and instantly vanishes when the spell ends.

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).