Altered Extremity

3rd-level transmutation (Cleric,Sorcerer,Wizard)


  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V
  • Duration: 1 round

With a sickening sound as your bones stretch beneath your skin, one of your arms extends, becomes unnaturally long and wiry. Until the end of your next turn, your reach with all melee attacks increases by 5 feet, and you have advantage on all rolls to make or escape a grapple.

Before the spell ends, you can give yourself advantage on one melee weapon attack roll. On a hit, that attack deals an extra 5d4 damage of the same type as the attack.

For the spell's duration, you also suffer disadvantage on Charisma (Persuasion) checks.