Air Jaunt

1st-level transmutation (Artificer,Cleric,Druid)


  • Casting Time: 1 action
  • Range: Self
  • Components: V, S, M (a fan)
  • Duration: 1 round

You gain the ability to walk on air. You gain a flying speed equal to your walking speed until the end of your next turn, at which point the spell ends, and if you are still aloft, you fall unless you can stop the fall.