Agonize
4th-level necromancy (blood) (Artificer, Cleric, Druid, Sorcerer, Warlock, Wizard)
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
You wrack one creature that you can see within range with agonizing magical pain. The target must succeed on a Constitution saving throw or else become stunned for the duration. It repeats the saving throw at the end of each of its turns, ending the spell on a success.
When a creature that has blood and less than half of its hit points fails the saving throw, it takes 1d6 psychic damage. This damage can't reduce it below 1 hit point. Creatures that can't be charmed have advantage on the saving throw. This spell has no effect on constructs and undead.