Acid for Blood

5th-level transmutation (Artificer,Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a slashing weapon)
  • Duration: Concentration, up to 1 minute

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects and takes an extra 3d6 force damage from the hit. On a miss, the spell ends.

If the initial attack hits, at the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 5d8 acid damage. On a successful save, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the acid damage increases by 1d8 for every two slot levels above 5th.