Background: Knight of the Order

You belong to a militant order who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable endeavor. The most obvious of these is the Order of the Dragon, but other, smaller, knighthoods exist, including the Dread Order of the Emperor (a militant order devoted to the Dread Emperor of Dradehalia) and the Marshals (a militant order devoted to upholding the law in Yithi and Zhi).

Though the term "knight" conjures ideas of mounted, heavily armored warriors of noble blood, most knightly orders in FaerO.n don't restrict their membership to such individuals. The goals and philosophies of the order are more important than the gear and fighting style of its members, and so most of these orders aren't limited to fighting types, but are open to a ll sorts of folk who are willing to battle and die for the order's cause. The "Knightly Orders of FaerO.n" sidebar details several of the orders that are active at present and is designed to help inform your decision about which group you owe allegiance to.

Skill Proficiencies: Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order Tool Proficiencies: One type of gaming set or musical instrument Languages: One of your choice Equipment: One set of traveler's clothes, a signet, banner or seal representing your place or rank in the order, and a pouch containing 10 gp FEATURE: KNIGHTLY REGARD You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community- whether a lone settlement or a great nationthat they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share those ideals. This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly. SUGGESTED CHARACTERISTICS Use the tables for the soldier background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a knight of your order. Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight's ideal not to reflect the agenda, sentiment, or philosophy of one's order.