Magen
Magen are magical, humanlike beings created by a wizard spell (see the create magen spell) or by other arcane methods.
Though magen look like humanoids with green skin, they are constructs. When one is wounded, its blood is seen to have the color and consistency of mercury. They exist purely through magical means. When one is killed, its body disappears in a burst of harmless fire and a cloud of smoke that quickly dissipates.
Demos
Demos magen wear armor, wield weapons, and typically serve as guards.
Environment
(FIXME)
Token
Magen
Medium construct, unaligned
- Armor Class 16 (chain mail)
- Hit Points 51 (6d8 + 24)
- Speed 30 ft.
STR DEX CON INT WIS CHA 14 (+2) 14 (+2) 18 (+4) 10 (+0) 10 (+0) 7 (-2)
- Proficiency Bonus
- Saving Throws lities**
- Damage Vulnerabilities
- Damage Resistances oison
- Damage Immunities ** charmed, exhaustion, frightened, paralyzed, poisoned
- Condition Immunities
- Skills passive Perception 10
- Senses ** understands the languages of its creator but can't speak
- Languages
- Challenge
Magic Resistance. The magen has advantage on saving throws against spells and other magical effects.
Unusual Nature. The magen doesn't require air, food, drink, or sleep.
Actions
Multiattack. The magen makes two melee attacks.
Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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Galvan
alvan magen can fly. They also store static electricity, which they discharge as lightning bolts.
Galvan Magen
Medium construct, unaligned
Armor Class 14
Hit Points 68 (8d8 + 32)
Speed 30 ft., fly 30 ft. (hover)
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|18 (+4)|18 (+4)|12 (+1)|10 (+0)|7 (-2)|
Proficiency Bonus +2
Saving Throws
Damage Vulnerabilities
Damage Resistances
Damage Immunities lightning, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Skills
Senses passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 3 (700 XP)
Fiery End. If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying.
Magic Resistance. The magen has advantage on saving throws against spells and other magical effects.
Unusual Nature. The magen doesn't require air, food, drink, or sleep.
Actions
Multiattack. The magen makes two Shocking Touch attacks.
Shocking Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target (the magen has advantage on the attack roll if the target is wearing armor made of metal). Hit: 7 (1d6 + 4) lightning damage.
Static Discharge (Recharge 5–6). The magen discharges a lightning bolt in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw (with disadvantage if the creature is wearing armor made of metal), taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.
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Hypnos
ypnos magen are telepathic and use their power of suggestion to control others. Their creators use them to force enemies to withdraw or surrender.
hypnos magen carries no weapons, relying entirely on its psychic abilities to manipulate and harm other creatures.
Hypnos Magen
Medium construct, unaligned
Armor Class 12
Hit Points 34 (4d8 + 16)
Speed 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|14 (+2)|18 (+4)|14 (+2)|10 (+0)|7 (-2)|
Proficiency Bonus +1
Saving Throws
Damage Vulnerabilities
Damage Resistances
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Skills
Senses passive Perception 10
Languages understands the languages of its creator but can't speak, telepathy 30 ft.
Challenge 1 (200 XP)
Fiery End. If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying.
Magic Resistance. The magen has advantage on saving throws against spells and other magical effects.
Unusual Nature. The magen doesn't require air, food, drink, or sleep.
Actions
Psychic Lash. The magen's eyes glow silver as it targets one creature that it can see within 60 feet of it. The target must succeed on a DC 12 Wisdom saving throw or take 11 (2d10) psychic damage.
Suggestion. The magen casts the suggestion spell (save DC 12), requiring no material components. The target must be a creature that the magen can communicate with telepathically. If it succeeds on its saving throw, the target is immune to this magen's suggestion spell for the next 24 hours. The magen's spellcasting ability is Intelligence.
Actions