Arcane Tradition: Astromancy

Wizards who practice astromancy learn to harness the full power of both the heavens and the earth; to aid, hinder, or destroy. With an extreme love of the celestial bodies, they learn to extend their awareness of the weave to the stars. Having a deep respect for the power of the planet itself, they are able to manipulate the power of gravity itself. While scoffing at the idea that their school is in any way related to the predictive nature of astrology (a common mistake among the uninitiated), their powers are more often employed in professions where security or displays of force are required.

While scoffing at the idea that their school is in any way related to the predictive nature of astrology (a common mistake among the uninitiated), their powers are more often employed in professions where security or displays of force are required. Most astromncers are a part of the Four Moons or Heaven's Gate schools school at some point in their lives.

name = 'Astromancy'
description = "***Arcane Tradition: Astromancy.*** Wizards who practice astromancy learn to harness the full power of both the heavens and the earth; to aid, hinder, or destroy. With an extreme love of the celestial bodies, they learn to extend their awareness of the weave to the stars. Having a deep respect for the power of the planet itself, they are able to manipulate the power of gravity itself."

Star Sight

At 2nd level, your eyes glow with a flicker of starlight, even in the darkest dark. You gain darkvision out to a range of 30 feet and it can't be impeded by magical darkness. If you already have darkvision, its range increases by 30 feet.

Reactive Levitation

Beginning at 2nd level, your spellcasting attunes you to the forces of gravity. Whenever you use your action to cast a spell, you can use your bonus action to hover 1 foot off the ground until the start of your next turn. You can end this ability as a reaction.

Power of the Stars

Starting at 6th level, you are able to harness the powers of the stars themselves. You are resistant to radiant damage. Additionally, when you deal fire damage or lightning damage with a spell, you can choose to change the type of damage it deals to radiant. You can use this ability twice, regaining expended uses after completing a long rest.

Radiant Armor

Starting at 10th level, as a bonus action, you can expend a spell slot to manifest a glimmering, radiant cuirass on your body. This cuirass lasts for 1 minute, and grants you a bonus to your AC equal to half the level of the spell slot expended (minimum of 1). Additionally, for the duration of this effect, when you are hit with a weapon attack from a creature you can see within 60 feet of you, the attacker takes 1d6 radiant damage.

Master of Gravity

At 14th level, you've mastered manipulating the gravity of the planet itself. You know the reverse gravity spell and copy it into your spellbook. You can cast it once per long rest without expending a spell slot. Additionally, while the spell is active, you gain a fly speed equal to your movement speed.


Astromancer Unique Spells

Cantrips

2nd

3rd

5th

9th

Source: Blackstaff's Tome of Wizardry