Sacred Oath: Oath of Inquisition

Those who uphold the Oath of Inquisition are warriors of strict ideals and little compromise. Resolute in their vision of how the world should be, they root out dissent and remove opposition to their cause wherever they find it. Though many Inquisitors work for the greater good, and for evil, the line between those two absolutes can become very blurry when hard choices need to be made.

Tenets of Inquisition

  • Duty. We all have a responsibility to help make the world how it should be. I can show you the true way.
  • Fortitude. I have faith in my beliefs, and nothing can shake my confidence that I am right.
  • Tenacity. To retreat today might be a necessary evil, but I will return with tenfold might to destroy the what I have seen here.
  • Purity. The wrong kinds of people cannot be tolerated. They will see things my way, or they will be excised.

Oath Spells

You gain oath spells at the paladin levels listed.

Level Spells
3rd detect evil & good, detect magic
5th detect thoughts, zone of truth
9th clairvoyance, dispel magic
13th locate creature, arcane eye
17th scrying, geas

Channel Divinity

When you take this Oath at 3rd level, you gain the following two Channel Divinity options:

Channel Divinity: Inquisitor's Interrogation. As an action, you announce proudly your name and your investigation. Any creatures with the Shapechanger trait that can see or hear you must succeed on a Wisdom saving throw or return to their true form.

Channel Divinity: I Am The Law. As an action, you hold forth your holy symbol as a badge of authority, and quell the hearts of lesser men. Each humanoid that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is frightened for the next minute, or until it takes damage.

Aura of True Vision

At 7th level, allies within 10 feet of you gain advantage on saving throws or checks made to see through illusions, and detect secret doors.

At 18th level, the range of this aura increases to 30 feet.

Divine Awareness

Starting at 15th level, you become aware when you hear a lie.

The All Seeing Eye

At 20th level, you gain the ability to harness an uncanny insight into your enemies. As an action, you can magically become an avatar of inquisition, gaining the following benefits for 1 minute:

  • You gain Truesight out to 120 feet.
  • You gain advantage on all Insight, Perception and Religion checks.
  • Your automatically succeed on saving throws against curses and illusions

Once you use this feature, you can't use it again until you finish a long rest.