Wasps

Typically, the wasp is of no threat, but its larger kin, or a lot of them, can be unnerving--and deadly.

Jump to: Giant Wasp | Swarm of Wasps


Giant Wasp

(No description given)

Environment

Forest, Grassland, Urban, Conjured/Summoned

Token

Giant Wasp

Medium beast, unaligned


  • Armor Class 12
  • Hit Points 13 (3d8)
  • Speed 10 ft., fly 50 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 1 (-5) 10 (+0) 3 (-4)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills
  • Senses passive Perception 10
  • Languages
  • Challenge 1/2

Actions

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


Swarm of Wasps

The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.

Environment

Forest, Grassland, Urban, Conjured/Summoned

Token

Swarm of Wasps

Medium swarm, unaligned


  • Armor Class 12 (natural armor)
  • Hit Points 22 (5d8)
  • Speed 5 ft., fly 30 ft.

STR DEX CON INT WIS CHA
3 (-4) 13 (+1) 10 (+0) 1 (-5) 7 (-2) 1 (-5)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances bludgeoning,piercing,slashing
  • Damage Immunities
  • Condition Immunities charmed,frightened,grappled,paralyzed,petrified,prone,restrained,stunned
  • Skills
  • Senses blindsight 10 ft.,passive Perception 8
  • Languages
  • Challenge 1/2

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.