Undead Mounts

The undead often take mounts for themselves, and these are often just as terrifying as their riders.

Jump to: Bog Unicorn


Bog Unicorn

The bog unicorn is no ordinary undead creature. It is believed to be created through a dark and arcane ritual performed by a powerful necromancer. The ritual involves binding the spirit of a fallen warhorse to its decaying body while driving a sword through its head. This unholy process bestows upon the creature heightened endurance and grants it the ability to exist beyond the boundaries of death.

Undead Mount. While the bog unicorn may inspire dread in the hearts of most, those who possess the ability to command the undead can harness its power as a mount. With its speed comparable to that of a horse, the bog unicorn becomes a formidable steed that carries its master through the treacherous marshes and into the depths of darkness.

Negative Effects. As an undead creature, the bog unicorn bears the weight of its cursed existence. The foul energies that sustain it come with side effects. Those who ride upon its back may find themselves drained of vitality, experiencing a chilling cold that seeps into their bones. The proximity to death and the dark forces that surround the bog unicorn can have a corrupting influence on the minds of those who interact with it for prolonged periods.

Undead Nature. A bog unicorn doesn't require air, food, drink, or sleep.

Environment

Arctic, Coastal, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark, Underwater, Urban

Token

Bog Unicorn

Large undead, neutral evil


  • Armor Class 16 (barding)
  • Hit Points 75 (10d10 + 20)
  • Speed 60 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 15 (+2) 4 (-3) 12 (+1) 7 (-2)

  • Proficiency Bonus +3
  • Saving Throws Str +8,Wis +5
  • Damage Vulnerabilities
  • Damage Resistances necrotic
  • Damage Immunities poison
  • Condition Immunities exhaustion,poisoned
  • Skills Athletics +8,Intimidation +7,Perception +5,Stealth +5
  • Senses 60 ft., passive Perception 11
  • Languages --
  • Challenge 5

Chilling Presence. Each creature of the bog unicorn's choice within 10 feet of it has disadvantage on saving throws against being frightened.

Undead Fortitude. If damage reduces the bog unicorn to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the bog unicorn drops to 1 hit point instead.

Actions

Multiattack. The bog unicorn makes two hoof attacks.

Hoof. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Horn. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Unholy Charge (Recharge 5-6). The bog unicorn moves up to its speed in a straight line and then makes a horn attack. On a hit, the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a successful save and taking 21 (6d6) necrotic damage on a failed save.