Skeleton
Skeletal creatures are created through spells such as animate dead. Such a creature has no memory of its former life or self, and functions identically to any other skeleton, though it may retain some of its abilities or features.
Transformation. When a creature becomes a skeletal creature, it retains its statistics, except as described below. The creature loses any trait, such as Amphibious, that assumes a living physiology. The creature retains none of its lair actions or legendary actions.
-
Type. The creature's type changes from creature to undead, and it no longer requires air, food, drink, or sleep.
-
Speed. The creature loses any flying or swimming speed.
-
Armor Class. Modify the creature's Armor Class by applying a -4 penalty. Much of the creature's protective armor has rotten or sloughed away.
-
Damage Vulnerabilities. The creature gains vulnerability to bludgeoning damage.
-
Damage Immunities. The creature gains immunity to poison damage. It also retains all immunities that it had in life.
-
Condition Immunities. The creature gains immunity to the poisoned condition, and retains any immunities it had in life. It also doesn't suffer from exhaustion.
-
Special Abilities. The creature loses all supernatural and spell-like abilities that it possessed in life.
-
Skills. The creature loses all skill proficiencies.
-
Creature Feats. The creature loses all feats that it had taken in life.