Sunken Sailor
Sunken sailors are the soulless but not lifeless cadavers of sailors lost at sea. They haunt the locations of their death: underwater or coastal areas where there is treasure present--especially if the treasure was taken from the ship upon which they lost their lives.
Sunken Sailor
medium undead (humanoid), neutral evil
- Armor Class 12
- Hit Points 45 (5d8 + 15)
- Speed 20 ft. on land, 30 ft. in shallow water; 30 ft. swimming
STR DEX CON INT WIS CHA 14 (+2) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)
- Proficiency Bonus +2
- Saving Throws CON +0, WIS +0
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities necrotic, poison
- Condition Immunities poisoned
- Skills
- Senses darkvision 60 ft., Passive Perception 8
- Languages understands the languages it knew in life but can't speak
- Challenge
Undead Fortitude. If damage reduces the sunken sailor to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the sunken sailor drops to 1 hit point instead.
Turn Reisistance. If the sunken sailor is on board the vessel upon which it perished, it has advantage on Turn Undead saving throws.
Create Spawn. Any humanoid reduced to zero hit points by a sunken sailor's drowning touch that then fails their death saves becomes a sunken sailor under the control of its killer at dawn the next morning. Any holy blessing can prevent this.
Actions
Multiattack. Sunken sailors make two Icy Claw attacks. If either one hits, they also make a a Drowning Touch attack.
Icy Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) piercing damage plus 1d6 + 1 cold damage.
Drowning Touch. When a sunken sailor hits an enemy, sea water builds up in the victim's lungs, threatening to drown them. The victim must make a Wisdom save (DC 13) against drowning; success means the victim takes an additional 1d4 damage, failure means the victim takes the damage and must spend their next action trying to get as far away from water (regardless of how deep) as they can.