Sorrowsworn
The Shadowfell's pervasive melancholy sometimes gives rise to strange incarnations of the plane's bleak nature. Sorrowsworn embody the forms of suffering inherent to the shadowy landscape and visit horror on those who stumble into their midst. Each sorrowsworn personifies a different aspect of despair or distress.
Jump to: Angry Sorrowsworn | Hungry Sorrowsworn | Lonely Sorrowsworn | Lost Sorrowsworn | Wretched Sorrowsworn
Angry Sorrowsworn
Relying on violence to sustain their existence, angry sorrowsworn--sometimes called the Angry--grow more powerful when their foes fight back. If a creature opts not to attack, though, this sorrowsworn becomes confused, and its attacks weaken. It also has two heads, which bicker with each other incessantly.
Angry Sorrowsworn
Medium monstrosity, Typically Neutral Evil
- Armor Class 18 (natural armor)
- Hit Points 255 (30d8 + 120)
- Speed 30 ft.
STR DEX CON INT WIS CHA 17 (+3) 10 (+0) 19 (+4) 8 (-1) 13 (+1) 6 (-2)
- Proficiency Bonus +5
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances bludgeoning,piercing,and slashing while in dim light or darkness
- Damage Immunities
- Condition Immunities
- Skills Perception +11
- Senses darkvision 60 ft.,passive Perception 21
- Languages Common
- Challenge 13
Two Heads. The sorrowsworn has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Rising Anger. If another creature deals damage to the sorrowsworn, the sorrowsworn's attack rolls have advantage until the end of its next turn, and the first time it hits with a Hook attack on its next turn, the attack's target takes an extra 19 (3d12) psychic damage.
On its turn, the sorrowsworn has disadvantage on attack rolls if no other creature has dealt damage to it since the end of its last turn.
Actions
Multiattack. The sorrowsworn makes two Hook attacks.
Hook. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.
Hungry Sorrowsworn
Horrible creatures with grasping claws and distended jaws, hungry sorrowsworn--also known as the Hungry--do whatever is necessary to sate their appetites. These greedy devourers stuff their maws with flesh and drink in their victims' screams. When they finish, they lurch away while their bright eyes resume the search for something else to consume.
Hungry Sorrowsworn
Medium monstrosity, Typically Neutral Evil
- Armor Class 17 (natural armor)
- Hit Points 225 (30d8 + 90)
- Speed 30 ft.
STR DEX CON INT WIS CHA 19 (+4) 10 (+0) 17 (+3) 6 (-2) 11 (+0) 6 (-2)
- Proficiency Bonus +4
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances bludgeoning,piercing,and slashing while in dim light or darkness
- Damage Immunities
- Condition Immunities
- Skills
- Senses darkvision 60 ft.,passive Perception 10
- Languages Common
- Challenge 11
Life Hunger. If a creature within 60 feet of the sorrowsworn regains hit points, the sorrowsworn gains two benefits until the end of its next turn: it has advantage on attack rolls, and its Bite deals an extra 22 (4d10) necrotic damage on a hit.
Actions
Multiattack. The sorrowsworn makes one Bite attack and one Claw attack.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 13 (3d8) necrotic damage.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 16), and it is restrained until the grapple ends. While grappling a creature, the sorrowsworn can't make a Claw attack.
Lonely Sorrowsworn
The sorrow of isolation afflicts many creatures that lurk in the Shadowfell, but the need for companionship is never manifested more dramatically than in the lonely sorrowsworn--also called the Lonely. When these sorrowsworn spot other creatures, they feel keenly the need for interaction and launch their harpoon-like arms to drag their victims closer.
Lonely Sorrowsworn
Medium monstrosity, Typically Neutral Evil
- Armor Class 16 (natural armor)
- Hit Points 112 (15d8 + 45)
- Speed 30 ft.
STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 17 (+3) 6 (-2) 11 (+0) 6 (-2)
- Proficiency Bonus +4
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances bludgeoning,piercing,and slashing while in dim light or darkness
- Damage Immunities
- Condition Immunities
- Skills
- Senses darkvision 60 ft.,passive Perception 10
- Languages Common
- Challenge 9
Psychic Leech. At the start of each of the sorrowsworn's turns, each creature within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage.
Thrives on Company. The sorrowsworn has advantage on attack rolls while it is within 30 feet of at least two other creatures. It otherwise has disadvantage on attack rolls.
Actions
Multiattack. The sorrowsworn makes one Harpoon Arm attack, and it uses Sorrowful Embrace.
Harpoon Arm. Melee Weapon Attack: +7 to hit, reach 60 ft., one target. Hit: 21 (4d8 + 3) piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. The sorrowsworn has two harpoon arms and can grapple up to two creatures at once.
Sorrowful Embrace. Each creature grappled by the sorrowsworn must make a DC 15 Wisdom saving throw, taking 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one. In either case, the sorrowsworn pulls each of those creatures up to 30 feet straight toward it.
Lost Sorrowsworn
The Shadowfell turns visitors around until they become marooned in its twisted landscape. Lost sorrowsworn--often referred to as the Lost--are representations of the anxiety and fear people experience when they can't find their way. These sorrowsworn appear desperate and panicked.
Lost sorrowsworn grasp at any creatures they can reach. A victim experiences a flood of fear and panic as its mind buckles under the fury of this assault. The harder a victim's allies fight to break the grasp, the more the victim suffers.
Lost Sorrowsworn
Medium monstrosity, Typically Neutral Evil
- Armor Class 15 (natural armor)
- Hit Points 78 (12d8 + 24)
- Speed 30 ft.
STR DEX CON INT WIS CHA 17 (+3) 12 (+1) 15 (+2) 6 (-2) 7 (-2) 5 (-3)
- Proficiency Bonus +3
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances bludgeoning,piercing,and slashing while in dim light or darkness
- Damage Immunities
- Condition Immunities
- Skills Athletics +6
- Senses darkvision 60 ft.,passive Perception 8
- Languages Common
- Challenge 7
Actions
Multiattack. The sorrowsworn makes two Arm Spike attacks.
Arm Spike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Embrace (Recharge 4-6). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 25 (4d10 + 3) piercing damage, and the target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is frightened, and it takes 27 (6d8) psychic damage at the end of each of its turns. The sorrowsworn can grapple only one creature at a time.
Reactions
Tightening Embrace. If the sorrowsworn takes damage, the creature grappled by Embrace takes 18 (4d8) psychic damage.
Wretched Sorrowsworn
Horrid little monsters, wretched sorrowsworn--or the Wretched--gather in packs to scour the Shadowfell for prey. These desperate entities subsist on life force; when they find a creature, they surge forward to sink their fangs into their victims and drink deep.
Wretched Sorrowsworn
Small monstrosity, Typically Neutral Evil
- Armor Class 15 (natural armor)
- Hit Points 10 (4d6 - 4)
- Speed 40 ft.
STR DEX CON INT WIS CHA 7 (-2) 12 (+1) 9 (-1) 5 (-3) 6 (-2) 5 (-3)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances bludgeoning,piercing,and slashing while in dim light or darkness
- Damage Immunities
- Condition Immunities
- Skills
- Senses darkvision 60 ft.,passive Perception 8
- Languages --
- Challenge 1/4
Wretched Pack Tactics. The sorrowsworn has advantage on an attack roll against a creature if at least one of the sorrowsworn's allies is within 5 feet of the creature and the ally isn't incapacitated. The sorrowsworn otherwise has disadvantage on attack rolls.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage, and the sorrowsworn attaches to the target. While attached, the sorrowsworn can't attack, and at the start of each of the sorrowsworn's turns, the target takes 6 (1d10 + 1) necrotic damage.
The attached sorrowsworn moves with the target whenever the target moves, requiring none of the sorrowsworn's movement. The sorrowsworn can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the sorrowsworn.