Rhinoceroses
The rhino is a master of the grassland marsh and savannah, fearing few other creatures.
Jump to: Rhinoceros | Greater Rhinoceros
Rhinoceros
(No description given)
Environment
Grassland, Swamp
Token
Rhinoceros
Large beast, unaligned
- Armor Class 11 (natural armor)
- Hit Points 45 (6d10 + 12)
- Speed 40 ft.
STR DEX CON INT WIS CHA 21 (+5) 8 (-1) 15 (+2) 2 (-4) 12 (+1) 6 (-2)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills
- Senses passive Perception 11
- Languages —
- Challenge 2
Charge. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Greater Rhinoceros
The greater rhino differs from its smaller kin in that it sports two massive horns on its nose, along with a thick dark hide. The charge of the greater rhino is one of the most irresitable forces in all nature.
Environment
Grassland, Swamp
Token
Greater Rhinoceros
Large beast, unaligned
- Armor Class 13 (natural armor)
- Hit Points 114 (12d10 + 48 )
- Speed 40 ft.
STR DEX CON INT WIS CHA 23 (+6) 8 (-1) 19 (+4) 2 (-4) 12 (+1) 6 (-2)
- Proficiency Bonus +3
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills
- Senses passive Perception 11
- Languages --
- Challenge 6
Charge. If the rhinoceros moves at least 20 feet straight toward a target and then hits with a gore attack on the same turn, the target takes an extra 18 (4d8) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Actions
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.