Quippers
A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic environment, including cold subterranean lakes. They frequently gather in swarms, and are a whole new level of dangerous when encountered as such.
Jump to: Quipper | Swarm of Quippers
Quipper
(No description given)
Environment
(FIXME)
Token
Quipper
Tiny beast, unaligned
- Armor Class 13
- Hit Points 1 (1d4 − 1)
- Speed 0 ft., swim 40 ft.
STR DEX CON INT WIS CHA 2 (-4) 16 (+3) 9 (-1) 1 (-5) 7 (-2) 2 (-4)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills
- Senses darkvision 60 ft.,passive Perception 8
- Languages —
- Challenge 0
Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The quipper can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Swarm of Quippers
(No description given)
Environment
(FIXME)
Token
Swarm of Quippers
Medium swarm, unaligned
- Armor Class 13
- Hit Points 28 (8d8 − 8)
- Speed 0 ft., swim 40 ft.
STR DEX CON INT WIS CHA 13 (+1) 16 (+3) 9 (-1) 1 (-5) 7 (-2) 2 (-4)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances bludgeoning,piercing,slashing
- Damage Immunities
- Condition Immunities charmed,frightened,grappled,paralyzed,petrified,prone,restrained,stunned
- Skills
- Senses darkvision 60 ft.,passive Perception 8
- Languages —
- Challenge 1
Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
Water Breathing. The swarm can breathe only underwater.
Actions
Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.