Maerach
The sea elves, known more formally as the maerach, ...
Jump to: Sea Elf Commoner
Playable Race: Grace Under Pressure. The maerach are a playable race, and in fact are commonly found along the shores and aboard merchant vessels as guards (and often even captains or owners of the merchant guild).
*TODO Draw up Sea Elf Pirate Captain, Sea Elf Shaman (elemental spirits)
Sea Elf Commoner
Most commoners prefer to avoid fighting and will flee in most cases, though they may respond to aggression with their shortbows.
Environment
Coastal, Urban, Underwater
Sea Elf Commoner
Medium humanoid (Elf), Any Chaotic Alignment
- Armor Class 11
- Hit Points 4 (1d8)
- Speed 30 ft.
STR DEX CON INT WIS CHA 10 (+0) 12 (+1) 10 (+0) 10 (+0) 10 (+0) 10 (+0)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Perception +2
- Senses Darkvision 60 ft.,Passive Perception 12
- Languages Aquan
- Challenge 0
Fey Ancestry. Sea elves have advantage on saving throws against being charmed, and magic can't put them to sleep.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.