Lizards
Lizards are four-legged reptiles that often occupy swamps and marshlands, though plenty of others are more sun-dwelling/desert creatures, and still others are entirely subterranean.
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Lizard
"Aw, cute." Hith.
Environment
Arctic, Coastal, Desert, Forest, Hill, Mountain, Swamp, Underdark, Urban
Token
Lizard
Tiny beast, unaligned
- Armor Class 10
- Hit Points 2 (1d4)
- Speed 20 ft., climb 20 ft.
STR DEX CON INT WIS CHA 2 (-4) 11 (+0) 10 (+0) 1 (-5) 8 (-1) 3 (-4)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills
- Senses darkvision 30 ft.,passive Perception 9
- Languages —
- Challenge 0
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Giant Lizard
A giant lizard can be ridden or used as a draft animal. Lizardfolk also keep them as pets, and subterranean giant lizards are used as mounts and pack animals by drow, duergar, and other Underdark dwellers.
Some giant lizards have one or both of the following traits:
Hold Breath. The lizard can hold its breath for 15 minutes.
(A lizard that has the Hold Breath trait also has a swimming speed of 30 feet.)
Spider Climb. The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Environment
Arctic, Coastal, Desert, Forest, Hill, Mountain, Swamp, Underdark, Urban
Token
Giant Lizard
Large beast, unaligned
- Armor Class 12 (natural armor)
- Hit Points 19 (3d10 + 3)
- Speed 30 ft., climb 30 ft.
STR DEX CON INT WIS CHA 15 (+2) 12 (+1) 13 (+1) 2 (-4) 10 (+0) 5 (-3)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills
- Senses darkvision 30 ft.,passive Perception 10
- Languages —
- Challenge 1/4
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Greater Giant Lizard
Greater giant lizards are over 10 feet long and weigh around 400 pounds. Normally solitary hunters, their preferred tactic is to use their infectious maw to wound prey and then stalk it as it weakens over time. By tasting the air with their sensitive tongue, greater giant lizards can locate even concealed prey. Though they look slow and lumbering, they are capable of surprising quickness when necessary and can swim significant distances. These overlarge monitor lizards have been mistaken for a kind of "dragon" by isolated, primitive villagers.
Some greater giant lizards have one or both of the following traits:
Hold Breath. The lizard can hold its breath for 15 minutes.
(A lizard that has the Hold Breath trait also has a swimming speed of 30 feet.)
Spider Climb. The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Environment
Coastal, Mountain, Swamp, Underdark
Greater Giant Lizard
Large beast, unaligned
- Armor Class 13 (natural armor)
- Hit Points 45 (6d10 + 12 )
- Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 14 (+2) 2 (-4) 10 (+0) 5 (-3)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills
- Senses blindsight 10 ft.,darkvision 30 ft.,passive Perception 10
- Languages --
- Challenge 3
Keen Sense. The lizard has advantage on Wisdom (Perception, Survival) checks to detect or track a creature that doesn't have all its hit points.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or contract a disease. Until the disease is cured, the target has the poisoned condition and can't regain hit points except by magical means. The target's hit point maximum decreases by 7 (2d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.