Goats
Related to the sheep, the goat is lighter of build, has horns that arch backward, a short tail, and straighter hair. Male goats, called bucks or billys, usually have a beard. Females are called does or nannys, and immature goats are called kids. Wild goats include the ibex and markhor.
Jump to: Giant Goat | Goat
Giant Goat
(No description given)
Environment
(FIXME)
Token
Giant Goat
Large beast, unaligned
- Armor Class 11 (natural armor)
- Hit Points 19 (3d10 + 3)
- Speed 40 ft.
STR DEX CON INT WIS CHA 17 (+3) 11 (+0) 12 (+1) 3 (-4) 12 (+1) 6 (-2)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills
- Senses passive Perception 11
- Languages —
- Challenge 1/2
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Goat
(No description given)
Environment
(FIXME)
Token
Goat
Medium beast, unaligned
- Armor Class 10
- Hit Points 4 (1d8)
- Speed 40 ft.
STR DEX CON INT WIS CHA 12 (+1) 10 (+0) 11 (+0) 2 (-4) 10 (+0) 5 (-3)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills
- Senses passive Perception 10
- Languages —
- Challenge 0
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.