Elemental Myrmidons
Elemental myrmidons are Elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free Elementals. They exist only to follow the commands of their creators.
> Jump to: Air Elemental Myrmidon | Earth Elemental Myrmidon | Fire Elemental Myrmidon | Water Elemental Myrmidon
Air Elemental Myrmidon
Air Elemental Myrmidon
Medium Elemental, Typically Neutral
- Armor Class 18 (plate)
- Hit Points 117 (18d8 + 36)
- Speed 30 ft., fly 30 ft. (hover)
STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 14 (+2) 9 (-1) 10 (+0) 10 (+0)
- Proficiency Bonus +3
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances lightning,thunder; bludgeoning,piercing,and slashing from nonmagical attacks
- Damage Immunities poison
- Condition Immunities paralyzed,petrified,poisoned,prone
- Skills
- Senses darkvision 60 ft.,passive Perception 10
- Languages Auran,one language of its creator's choice
- Challenge 7
Actions
Multiattack. The myrmidon makes three Flail attacks.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage.
Lightning Strike (Recharge 6). The myrmidon makes one Flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon's next turn.
Earth Elemental Myrmidon
Earth Elemental Myrmidon
Medium Elemental, Typically Neutral
- Armor Class 18 (plate)
- Hit Points 127 (17d8 + 51)
- Speed 30 ft.
STR DEX CON INT WIS CHA 18 (+4) 10 (+0) 17 (+3) 8 (-1) 10 (+0) 10 (+0)
- Proficiency Bonus +3
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances bludgeoning,piercing,and slashing from nonmagical attacks
- Damage Immunities poison
- Condition Immunities paralyzed,petrified,poisoned,prone
- Skills
- Senses darkvision 60 ft.,passive Perception 10
- Languages Terran,one language of its creator's choice
- Challenge 7
Actions
Multiattack. The myrmidon makes two Maul attacks.
Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) force damage.
Thunderous Strike (Recharge 6). The myrmidon makes one Maul attack. On a hit, the target takes an extra 22 (4d10) thunder damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Fire Elemental Myrmidon
Fire Elemental Myrmidon
Medium Elemental, Typically Neutral
- Armor Class 18 (plate)
- Hit Points 123 (19d8 + 38)
- Speed 40 ft.
STR DEX CON INT WIS CHA 13 (+1) 18 (+4) 15 (+2) 9 (-1) 10 (+0) 10 (+0)
- Proficiency Bonus +3
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances bludgeoning,piercing,and slashing from nonmagical attacks
- Damage Immunities fire,poison
- Condition Immunities paralyzed,petrified,poisoned,prone
- Skills
- Senses darkvision 60 ft.,passive Perception 10
- Languages Ignan,one language of its creator's choice
- Challenge 7
Illumination. The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.
Water Susceptibility. For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold damage.
Actions
Multiattack. The myrmidon makes three Scimitar attacks.
Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) force damage.
Fiery Strikes (Recharge 6). The myrmidon uses Multiattack. Each attack that hits deals an extra 7 (2d6) fire damage.
Water Elemental Myrmidon
Water Elemental Myrmidon
Medium Elemental, Typically Neutral
- Armor Class 18 (plate)
- Hit Points 127 (17d8 + 51)
- Speed 40 ft., swim 40 ft.
STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 16 (+3) 8 (-1) 10 (+0) 10 (+0)
- Proficiency Bonus +3
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances acid; bludgeoning,piercing,and slashing from nonmagical attacks
- Damage Immunities poison
- Condition Immunities paralyzed,petrified,poisoned,prone
- Skills
- Senses darkvision 60 ft.,passive Perception 10
- Languages Aquan,one language of its creator's choice
- Challenge 7
Actions
Multiattack. The myrmidon makes three Trident attacks.
Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) force damage, or 8 (1d8 + 4) force damage if used with two hands to make a melee attack.
Freezing Strikes (Recharge 6). The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.