Duergar Constructs

Creative duergar engineers have built numerous war machines, including some that can be fused with a duergar. Such a duergar-machine hybrid is fueled by the duergar's psionic energy, and the duergar inside the machine can psychically channel pain into power when attacked.

Jump to: Duergar Hammerer | Duergar Screamer

These machines are deployed to assist with construction projects and war. Some duergar bravely volunteer to become hybrids, while other duergar are forced into the fusion by Underdark tyrants.

Unless incapacitated, the duergar inside a machine can extricate themself from it over the course of a short rest, completing the process at the rest's end.

Duergar Hammerer

The duergar hammerer is a digging machine and siege engine, used to dig tunnels and besiege enemy fortifications.

Environment

(FIXME)

Token

Duergar Hammerer

Medium Construct (Dwarf), Any Alignment


  • Armor Class 17 (natural armor)
  • Hit Points 33 (6d8 + 6)
  • Speed 20 ft.

STR DEX CON INT WIS CHA
17 (+3) 7 (-2) 12 (+1) 5 (-3) 5 (-3) 5 (-3)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities poison
  • Condition Immunities charmed,exhaustion,frightened,paralyzed,petrified,poisoned
  • Skills
  • Senses darkvision 60 ft.,passive Perception 7
  • Languages understands Dwarvish but can't speak
  • Challenge 2

Siege Monster. The hammerer deals double damage to objects and structures.

Actions

Multiattack. The hammerer makes one Claw attack and one Hammer attack.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Reactions

Engine of Pain. Immediately after a creature within 5 feet of the hammerer hits it with an attack roll, the hammerer makes a Hammer attack against that creature.


Duergar Screamer

A duergar screamer uses sonic energy to grind rock into dust and to hurl invaders to the ground.

Environment

(FIXME)

Token

Duergar Screamer

Medium Construct (Dwarf), Any Alignment


  • Armor Class 15 (natural armor)
  • Hit Points 38 (7d8 + 7)
  • Speed 20 ft.

STR DEX CON INT WIS CHA
18 (+4) 7 (-2) 12 (+1) 5 (-3) 5 (-3) 5 (-3)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities poison
  • Condition Immunities charmed,exhaustion,frightened,paralyzed,petrified,poisoned
  • Skills
  • Senses darkvision 60 ft.,passive Perception 7
  • Languages understands Dwarvish but can't speak
  • Challenge 3

Actions

Multiattack. The screamer makes one Drill attack, and it uses Sonic Scream.

Drill. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.

Sonic Scream. The screamer emits destructive energy in a 15-foot cube. Each creature in that area must succeed on a DC 11 Strength saving throw or take 7 (2d6) thunder damage and be knocked prone.

Reactions

Engine of Pain. Immediately after a creature within 5 feet of the screamer hits it with an attack roll, the screamer makes a Drill attack against that creature.