Molydeus

The fearsome molydeus speaks for the demon lord it serves and enforces its master's will. This demon is 12 feet tall, and its bipedal body has a slavering wolf's head and a fanged serpent's head. Its demon lord can speak and see through the serpent head; this master also uses the molydeus to guard treasures, slay foes, and terrify troops into obedience.

A molydeus's demon lord bestows on it a powerful weapon that dissolves if the molydeus dies. The weapon's form varies depending on the creator, but that doesn't affect the weapon's capabilities.

Molydeus

Huge fiend (Demon), Typically Chaotic Evil


  • Armor Class 19 (natural armor)
  • Hit Points 216 (16d12 + 112)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
28 (+9) 22 (+6) 25 (+7) 21 (+5) 24 (+7) 24 (+7)

  • Proficiency Bonus +7
  • Saving Throws Str +16,Con +14,Wis +14,Cha +14
  • Damage Vulnerabilities
  • Damage Resistances cold,fire,lightning; bludgeoning,piercing,and slashing from nonmagical attacks
  • Damage Immunities poison
  • Condition Immunities blinded,charmed,deafened,frightened,poisoned,stunned
  • Skills Perception +21
  • Senses truesight 120 ft.,passive Perception 31
  • Languages Abyssal,telepathy 120 ft.
  • Challenge 21

Legendary Resistance (3/Day). If the molydeus fails a saving throw, it can choose to succeed instead.

Magic Resistance. The molydeus has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The molydeus makes one Demonic Weapon attack, one Snakebite attack, and one Wolf Bite attack.

Demonic Weapon. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 35 (4d12 + 9) force damage. If the target has at least one head and the molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it can't survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 27 (6d8) force damage from the hit.

Snakebite. Melee Weapon Attack: +16 to hit, reach 15 ft., one creature. Hit: 16 (2d6 + 9) poison damage. The target must succeed on a DC 22 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms into a manes (see the Monster Manual) if this reduces its hit point maximum to 0. This transformation can be ended only by a wish spell.

Wolf Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) necrotic damage.

Spellcasting. The molydeus casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):

At will: dispel magic, polymorph, telekinesis, teleport

3/day: lightning bolt

Summon Demon (1/Day). As an action, the molydeus has a 50 percent chance of summoning its choice of 1d6 babaus, 1d4 chasmes, or one marilith. A summoned demon appears in an unoccupied space within 60 feet of the molydeus, acts as an ally of the molydeus, and can't summon other demons. It remains for 1 minute, until it or the molydeus dies, or until the molydeus dismisses it as an action.

Legendary Actions

The molydeus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The molydeus regains spent legendary actions at the start of its turn.

Attack. The molydeus makes one Demonic Weapon or Snakebite attack.

Move. The molydeus moves without provoking opportunity attacks.

Cast a Spell (Costs 2 Actions). The molydeus uses Spellcasting.