Deer
Deer, elk, and other four-legged herbivores are common throughout Azgaarnoth's forests and plains. Most of the time, they are passive grazers with little interest in what else is going on in the world.
Deer
(No description given)
Environment
Forest
Token
Deer
Medium beast, unaligned
- Armor Class 13
- Hit Points 4 (1d8)
- Speed 50 ft.
STR DEX CON INT WIS CHA 11 (+0) 16 (+3) 11 (+0) 2 (-4) 14 (+2) 5 (-3)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills
- Senses passive Perception 12
- Languages —
- Challenge 0
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Elk
(No description given)
Environment
Forest
Token
Elk
Large beast, unaligned
- Armor Class 10
- Hit Points 13 (2d10 + 2)
- Speed 50 ft.
STR DEX CON INT WIS CHA 16 (+3) 10 (+0) 12 (+1) 2 (-4) 10 (+0) 6 (-2)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills
- Senses passive Perception 10
- Languages —
- Challenge 1/4
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.
Giant Elk
The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.
Environment
Forest
Token
Giant Elk
Huge beast, unaligned
- Armor Class 14 (natural armor)
- Hit Points 42 (5d12 + 10)
- Speed 60 ft.
STR DEX CON INT WIS CHA 19 (+4) 16 (+3) 14 (+2) 7 (-2) 14 (+2) 10 (+0)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Perception +4
- Senses passive Perception 14
- Languages Giant Elk,understands Common,Elvish,and Sylvan but can't speak them
- Challenge 2
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.