Crabs
Most of the time, these crustaceans are harmless and make for good eats. These are found on nearly every beach or seashore across Azgaarnoth, and thanks to their pentiful nature, are a common staple in most commoners' diets. Some, however, grow to more threatening size and take poorly to those who would capture them. Still good eats, though.
Jump to: Crab | Giant Crab
Crab
(No description given)
Environment
Coastal, Underdark, Underwater
Token
Crab
Tiny beast, unaligned
- Armor Class 11 (natural armor)
- Hit Points 2 (1d4)
- Speed 20 ft., swim 20 ft.
STR DEX CON INT WIS CHA 2 (-4) 11 (+0) 10 (+0) 1 (-5) 8 (-1) 2 (-4)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Stealth +2
- Senses blindsight 30 ft.,passive Perception 9
- Languages —
- Challenge 0
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Giant Crab
Giant crabs are usually found in the depths of the Deepwaters, where prey large enough to sustain them can be found; periodically, giant crabs will wander surfaceward in search of easier prey, however, and many have found that small fishing boats can make for an excellent supplement to their usual diet.
Environment
Coastal, Underdark, Underwater
Token
Giant Crab
Medium beast, unaligned
- Armor Class 15 (natural armor)
- Hit Points 13 (3d8)
- Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA 13 (+1) 15 (+2) 11 (+0) 1 (-5) 9 (-1) 3 (-4)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Stealth +4
- Senses blindsight 30 ft.,passive Perception 9
- Languages —
- Challenge 1/8
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.