Beetles

The humble beetle exists all over Azgaarnoth.

Jump to: Giant Fire Beetle | Swarm of Beetles


Giant Fire Beetle

A giant fire beetle is a nocturnal creature that takes its name from a pair of glowing glands that give off light. Miners and adventurers prize these creatures, for a giant fire beetle's glands continue to shed light for 1d6 days after the beetle dies. Giant fire beetles are most commonly found underground and in dark forests.

Environment

Underdark

Token

Giant Fire Beetle

Small beast, unaligned


  • Armor Class 13 (natural armor)
  • Hit Points 4 (1d6 + 1)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 10 (+0) 12 (+1) 1 (-5) 7 (-2) 3 (-4)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills
  • Senses blindsight 30 ft.,passive Perception 8
  • Languages
  • Challenge 0

Illumination. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) slashing damage.


Swarm of Beetles

The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.

Environment

Conjured/Summoned

Token

Swarm of Beetles

Medium swarm, unaligned


  • Armor Class 12 (natural armor)
  • Hit Points 22 (5d8)
  • Speed 20 ft., climb 20 ft., burrow 5 ft.

STR DEX CON INT WIS CHA
3 (-4) 13 (+1) 10 (+0) 1 (-5) 7 (-2) 1 (-5)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances bludgeoning,piercing,slashing
  • Damage Immunities
  • Condition Immunities charmed,frightened,grappled,paralyzed,petrified,prone,restrained,stunned
  • Skills
  • Senses blindsight 10 ft.,passive Perception 8
  • Languages
  • Challenge 1/2

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.